{"id":1065,"date":"2024-03-11T02:53:00","date_gmt":"2024-03-11T02:53:00","guid":{"rendered":"https:\/\/digiagegameacademy.com\/?p=1065"},"modified":"2024-07-11T20:00:10","modified_gmt":"2024-07-11T20:00:10","slug":"international-game-development-form","status":"publish","type":"post","link":"https:\/\/digiagegameacademy.com\/tr\/project-news\/international-game-development-form\/","title":{"rendered":"Uluslararas\u0131 Oyun Geli\u015ftirme Formu"},"content":{"rendered":"<div class=\"wp-block-post-date\"><time datetime=\"2024-03-11T02:53:00+00:00\">11 Mart 2024<\/time><\/div>\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>Var\u0131\u015f G\u00fcn\u00fc<\/p>\n\n\n\n<p>2021-2-TR01-KA220-YOU-000051441 DIGI-AGE Oyun Geli\u015ftirme ve Kodlama Akademisi projesi kapsam\u0131nda Bosna Hersek, Norve\u00e7 ve Litvanya'dan gelen kat\u0131l\u0131mc\u0131lar \u0130stanbul Sabiha G\u00f6k\u00e7en Havaliman\u0131'na ba\u015far\u0131l\u0131 bir \u015fekilde ula\u015ft\u0131 ve kalacaklar\u0131 yerlere yerle\u015fti. Kendilerine etkinli\u011fin ilk g\u00fcn\u00fc i\u00e7in planlanan faaliyetlerle ilgili k\u0131sa bir brifing verildi.<\/p>\n\n\n\n<p>1. G\u00dcN<\/p>\n\n\n\n<p>Kar\u015f\u0131lama etkinli\u011finde t\u00fcm kat\u0131l\u0131mc\u0131lar s\u0131rayla kendilerini tan\u0131tt\u0131. Eyl\u00fcl ay\u0131nda ger\u00e7ekle\u015ftirilen LTT-1 etkinli\u011finin sonu\u00e7lar\u0131 de\u011ferlendirildi ve LTT-2 etkinli\u011finin program ak\u0131\u015f\u0131, beklenen sonu\u00e7lar \u00fczerine tart\u0131\u015fmalarla birlikte sunuldu. Bu tan\u0131\u015fma oturumunda, kat\u0131l\u0131mc\u0131lar etkinlik g\u00fcndemi hakk\u0131nda bilgi sahibi oldular ve program\u0131n hedefleri ve i\u00e7eri\u011fi hakk\u0131nda genel bir bilgi edindiler. Kat\u0131l\u0131mc\u0131lar bu etkinlikle ilgili beklentilerini payla\u015ft\u0131lar. Bili\u015fim Vadisi hakk\u0131nda kapsaml\u0131 bir tan\u0131t\u0131m yap\u0131ld\u0131 ve d\u00fczenlenen kamp\u00fcs turu s\u0131ras\u0131nda kat\u0131l\u0131mc\u0131lar hem Bili\u015fim Vadisi'ni hem de kamp\u00fcs i\u00e7inde yer alan 42Kocaeli yaz\u0131l\u0131m okulunu yak\u0131ndan tan\u0131ma f\u0131rsat\u0131 buldu. Kat\u0131l\u0131mc\u0131lar sadece kamp\u00fcs i\u00e7indeki oyun ekosistemi hakk\u0131nda de\u011fil, ayn\u0131 zamanda daha geni\u015f giri\u015fimcilik ekosistemi ve i\u015f s\u00fcre\u00e7leri hakk\u0131nda da bilgi edindi.<\/p>\n\n\n\n<p>Etkinli\u011fin ilk g\u00fcn\u00fc, kat\u0131l\u0131mc\u0131lar aras\u0131nda a\u011f olu\u015fturma f\u0131rsatlar\u0131n\u0131 te\u015fvik etmeyi ve birbirleriyle ba\u011flant\u0131 kurmalar\u0131n\u0131 sa\u011flamay\u0131 ama\u00e7lam\u0131\u015ft\u0131r. Ayr\u0131ca, kat\u0131l\u0131mc\u0131lar\u0131n etkinlik boyunca ger\u00e7ekle\u015ftirilecek olan e\u011fitim oturumlar\u0131, at\u00f6lye \u00e7al\u0131\u015fmalar\u0131 ve ortak projeler de dahil olmak \u00fczere gelecekteki faaliyetler hakk\u0131nda ayr\u0131nt\u0131l\u0131 bilgi edinmeleri i\u00e7in bir f\u0131rsat olu\u015fturdu.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/digiage.com.tr\/wp-content\/uploads\/2024\/03\/1-300x169.jpg\" alt=\"\" class=\"wp-image-27492\"\/><\/figure>\n\n\n\n<p>2. G\u00dcN<\/p>\n\n\n\n<p>Etkinli\u011fin ikinci g\u00fcn\u00fcnde kat\u0131l\u0131mc\u0131lara Erasmus+ program\u0131n\u0131n genel \u00e7er\u00e7evesi ve Avrupa Vatanda\u015fl\u0131\u011f\u0131 hakk\u0131nda bilgi verildi. Bu ba\u011flamda, kat\u0131l\u0131mc\u0131lar\u0131n Avrupa vatanda\u015fl\u0131\u011f\u0131 ve AB vatanda\u015fl\u0131\u011f\u0131 aras\u0131ndaki ayr\u0131ma ili\u015fkin tart\u0131\u015fmalar y\u00fcr\u00fctt\u00fc\u011f\u00fc bir at\u00f6lye \u00e7al\u0131\u015fmas\u0131 ger\u00e7ekle\u015ftirildi. Ayr\u0131ca dijital oyun ekosisteminin genel durumu hakk\u0131nda sunumlar yap\u0131ld\u0131. Aktif vatanda\u015fl\u0131k ve k\u00fclt\u00fcrleraras\u0131 \u00f6\u011frenme becerilerinin geli\u015ftirilmesini te\u015fvik etmek amac\u0131yla, k\u00fclt\u00fcrleraras\u0131 etkile\u015fime katk\u0131da bulunabilecek y\u00f6ntemlerin tart\u0131\u015f\u0131ld\u0131\u011f\u0131 bir at\u00f6lye \u00e7al\u0131\u015fmas\u0131 d\u00fczenlendi. Youthpass ve aktif \u00f6\u011frenme odakl\u0131 at\u00f6lye \u00e7al\u0131\u015fmas\u0131yla kat\u0131l\u0131mc\u0131lara, uluslararas\u0131 proje ve faaliyetler ile k\u00fclt\u00fcr ve bilgi edinimi aras\u0131ndaki ili\u015fki ve f\u0131rsatlar\u0131 de\u011ferlendirme f\u0131rsat\u0131 sunuldu. Ayr\u0131ca kat\u0131l\u0131mc\u0131lar, gen\u00e7lerin dijital oyun ekosistemindeki rol\u00fcne ili\u015fkin de\u011ferlendirmelerde bulunarak ekosistemin ilerlemesine y\u00f6nelik stratejiler olu\u015fturdular.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/digiage.com.tr\/wp-content\/uploads\/2024\/03\/8-300x169.jpg\" alt=\"\" class=\"wp-image-27499\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/digiage.com.tr\/wp-content\/uploads\/2024\/03\/5-300x169.jpg\" alt=\"\" class=\"wp-image-27496\"\/><\/figure>\n\n\n\n<p>3. G\u00dcN<\/p>\n\n\n\n<p>Happy Crab Studio'dan Havva Nur Solhan, oyun geli\u015ftirme s\u00fcre\u00e7leri, oyun tasar\u0131m\u0131, i\u00e7erik olu\u015fturma ve pazarlama stratejilerine odaklanarak de\u011ferli g\u00f6r\u00fc\u015flerini, pratik bilgilerini ve sekt\u00f6r deneyimlerini kat\u0131l\u0131mc\u0131larla payla\u015ft\u0131. Oturum s\u0131ras\u0131nda kat\u0131l\u0131mc\u0131lar, Havva Nur Solhan'\u0131n payla\u015ft\u0131\u011f\u0131 uzmanl\u0131ktan uygulamal\u0131 bilgi edinme ve \u00f6\u011frenme f\u0131rsat\u0131 buldular. Bir sonraki oturumda, Sglobe'dan Semiramis Kulak, oyun ekosistemindeki finansal y\u00f6nleri ve yat\u0131r\u0131m f\u0131rsatlar\u0131n\u0131 inceleyen bilgilendirici bir oturum ger\u00e7ekle\u015ftirdi. Bu oturum, kat\u0131l\u0131mc\u0131lara sekt\u00f6rde mevcut olan finansal hususlar ve f\u0131rsatlar hakk\u0131nda de\u011ferli bilgiler sa\u011flad\u0131.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/digiage.com.tr\/wp-content\/uploads\/2024\/03\/4-300x169.jpg\" alt=\"\" class=\"wp-image-27495\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/digiage.com.tr\/wp-content\/uploads\/2024\/03\/3-300x169.jpg\" alt=\"\" class=\"wp-image-27494\"\/><\/figure>\n\n\n\n<p>Oyun senaryosu geli\u015ftirme at\u00f6lyesi s\u0131ras\u0131nda kat\u0131l\u0131mc\u0131lar edindikleri bilgileri kendi oyun fikirlerini geli\u015ftirmek ve kar\u015f\u0131la\u015fabilecekleri olas\u0131 zorluklar i\u00e7in stratejik planlama yapmak i\u00e7in kulland\u0131lar. Bu at\u00f6lye \u00e7al\u0131\u015fmas\u0131, kat\u0131l\u0131mc\u0131lara fikir a\u015famas\u0131ndan i\u015f s\u00fcre\u00e7lerinin planlanmas\u0131na ve nihai s\u00fcr\u00fcm\u00fcne kadar bir oyun geli\u015ftirme s\u00fcrecinde rehberlik etmeyi ama\u00e7lam\u0131\u015ft\u0131r. Ayr\u0131ca, gen\u00e7lerin ve STK'lar\u0131n dijital becerilerini de\u011ferlendirmeye y\u00f6nelik at\u00f6lye \u00e7al\u0131\u015fmas\u0131 sayesinde kat\u0131l\u0131mc\u0131lar kendi dijital becerilerini analiz etme ve geli\u015ftirilmesi gereken alanlar\u0131n fark\u0131na varma f\u0131rsat\u0131 buldu. Bu \u00e7al\u0131\u015ftay, kat\u0131l\u0131mc\u0131lar\u0131n dijital yetkinliklerini de\u011ferlendirmeleri ve geli\u015ftirmeye y\u00f6nelik stratejileri belirlemeleri i\u00e7in bir platform sa\u011flam\u0131\u015ft\u0131r.<\/p>\n\n\n\n<p>4. G\u00dcN<\/p>\n\n\n\n<p>Etkinli\u011fin d\u00f6rd\u00fcnc\u00fc g\u00fcn\u00fcnde, ortak \u00fclkelerdeki mevcut oyun ekosistemini ke\u015ffetmek \u00fczere, kat\u0131l\u0131mc\u0131lar\u0131n aktif olarak tart\u0131\u015fmalara kat\u0131ld\u0131\u011f\u0131 ve kendi \u00fclkelerindeki oyun geli\u015ftirme s\u00fcre\u00e7leri, yat\u0131r\u0131m f\u0131rsatlar\u0131 ve \u00fclkeye \u00f6zg\u00fc politikalar hakk\u0131nda g\u00f6r\u00fc\u015flerini payla\u015ft\u0131\u011f\u0131 bir \u00e7al\u0131\u015ftay d\u00fczenlendi.&nbsp;&nbsp;<\/p>\n\n\n\n<p>Ayr\u0131ca, bugGameLab'e yerinde bir ziyaret d\u00fczenlenerek kat\u0131l\u0131mc\u0131lara oyun geli\u015ftirme s\u00fcre\u00e7lerine ilk elden tan\u0131k olma f\u0131rsat\u0131 sa\u011fland\u0131. Bah\u00e7e\u015fehir \u00dcniversitesi Dijital Oyun Tasar\u0131m\u0131 B\u00f6l\u00fcm\u00fc'nden Do\u00e7ent Dr. G\u00fcven \u00c7atak, T\u00fcrkiye'nin oyun ekosistemi ve ortaya \u00e7\u0131kan k\u00fcresel e\u011filimler \u00fczerine yap\u0131lan kapsaml\u0131 ara\u015ft\u0131rmalar\u0131 tart\u0131\u015farak kat\u0131l\u0131mc\u0131lara dijital oyun ekosisteminde gelecekteki e\u011filimler ve teknolojiler hakk\u0131nda de\u011ferli bilgiler verdi.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/digiage.com.tr\/wp-content\/uploads\/2024\/03\/6-300x169.jpg\" alt=\"\" class=\"wp-image-27497\"\/><\/figure>\n\n\n\n<p>5. G\u00dcN<\/p>\n\n\n\n<p>Etkinli\u011fin son g\u00fcn\u00fcnde, bilgi ve deneyimlerle dolu d\u00f6rt g\u00fcn\u00fcn doruk noktas\u0131 olan Oyun Geli\u015ftirme Zirvesi d\u00fczenlendi. Kat\u0131l\u0131mc\u0131lar kendi geli\u015ftirdikleri oyun senaryolar\u0131n\u0131 sundular ve kendi \u00fclkelerinin oyun ekosistemleri hakk\u0131nda ayd\u0131nlat\u0131c\u0131 sunumlar yapt\u0131lar. Bu sunumlar s\u0131ras\u0131nda kat\u0131l\u0131mc\u0131lar, etkinlik boyunca edindikleri bilgi ve deneyimlerden yararlanarak oyun ekosistemini geli\u015ftirmeye y\u00f6nelik fikir ve stratejilerini payla\u015ft\u0131lar ve oyun geli\u015ftirmeye y\u00f6nelik yarat\u0131c\u0131l\u0131klar\u0131n\u0131 sergilediler.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/digiage.com.tr\/wp-content\/uploads\/2024\/03\/9-300x169.jpg\" alt=\"\" class=\"wp-image-27500\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/digiage.com.tr\/wp-content\/uploads\/2024\/03\/7-300x169.jpg\" alt=\"\" class=\"wp-image-27498\"\/><\/figure>\n\n\n\n<p>G\u00fcn sona ererken, kat\u0131l\u0131mc\u0131lar\u0131n etkinlik deneyimlerini yans\u0131tmalar\u0131 ve birlikte ge\u00e7irdikleri s\u00fcre boyunca edindikleri de\u011ferli i\u00e7g\u00f6r\u00fcleri payla\u015fmalar\u0131 i\u00e7in bir platform sa\u011flayan bir program kapan\u0131\u015f t\u00f6reni d\u00fczenlendi. D\u00fc\u015f\u00fcncelerin ve deneyimlerin payla\u015f\u0131lmas\u0131, kat\u0131l\u0131mc\u0131lar aras\u0131nda bir i\u015fbirli\u011fi duygusu yaratt\u0131 ve etkinlik boyunca kurulan ba\u011flar\u0131 sa\u011flamla\u015ft\u0131rd\u0131.<\/p>\n\n\n\n<p>\u00d6zetle, son g\u00fcn d\u00fczenlenen Oyun Geli\u015ftirme Zirvesi, kat\u0131l\u0131mc\u0131lar\u0131n oyun senaryolar\u0131n\u0131n sergilendi\u011fi, ulusal oyun ekosistemleri hakk\u0131nda ilgi \u00e7ekici sunumlar\u0131n yap\u0131ld\u0131\u011f\u0131 ve oyun end\u00fcstrisini ilerletmek i\u00e7in fikir ve stratejilerin payla\u015f\u0131ld\u0131\u011f\u0131 bir f\u0131rsat olmu\u015ftur. Bu etkinlik, geli\u015fen oyun ekosistemine katk\u0131lar\u0131n\u0131 s\u00fcrd\u00fcrmeleri i\u00e7in kat\u0131l\u0131mc\u0131lara ba\u015far\u0131l\u0131 bir \u015fekilde ilham ve motivasyon a\u015f\u0131lam\u0131\u015ft\u0131r. Sonu\u00e7 olarak, be\u015f g\u00fcnl\u00fck LTT-2 etkinli\u011fi, kat\u0131l\u0131mc\u0131lar\u0131n oyun geli\u015ftirme alan\u0131nda bir etki yaratmak i\u00e7in yenilenmi\u015f bir g\u00fcd\u00fcyle ayr\u0131lmalar\u0131n\u0131 sa\u011flayarak sona erdi.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/digiage.com.tr\/wp-content\/uploads\/2022\/09\/ulusal-ajans-logo-300x60.png\" alt=\"\" class=\"wp-image-26915\"\/><\/figure>","protected":false},"excerpt":{"rendered":"<p>Var\u0131\u015f G\u00fcn\u00fc 2021-2-TR01-KA220-YOU-000051441 DIGI-AGE Oyun Geli\u015ftirme ve Kodlama Akademisi projesi \u00e7er\u00e7evesinde, Bosna Hersek, Norve\u00e7 ve Litvanya ortak \u00fclkelerinden gelen kat\u0131l\u0131mc\u0131lar \u0130stanbul Sabiha G\u00f6k\u00e7en Havaliman\u0131'na ba\u015far\u0131l\u0131 bir \u015fekilde ula\u015ft\u0131 ve konaklama yerlerine yerle\u015fti. Kat\u0131l\u0131mc\u0131lara ilk g\u00fcn i\u00e7in planlanan faaliyetlerle ilgili k\u0131sa bir brifing [...]<\/p>","protected":false},"author":1,"featured_media":1066,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[32],"tags":[],"class_list":["post-1065","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-project-news"],"acf":[],"_links":{"self":[{"href":"https:\/\/digiagegameacademy.com\/tr\/wp-json\/wp\/v2\/posts\/1065","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/digiagegameacademy.com\/tr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/digiagegameacademy.com\/tr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/digiagegameacademy.com\/tr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/digiagegameacademy.com\/tr\/wp-json\/wp\/v2\/comments?post=1065"}],"version-history":[{"count":0,"href":"https:\/\/digiagegameacademy.com\/tr\/wp-json\/wp\/v2\/posts\/1065\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/digiagegameacademy.com\/tr\/wp-json\/wp\/v2\/media\/1066"}],"wp:attachment":[{"href":"https:\/\/digiagegameacademy.com\/tr\/wp-json\/wp\/v2\/media?parent=1065"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/digiagegameacademy.com\/tr\/wp-json\/wp\/v2\/categories?post=1065"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/digiagegameacademy.com\/tr\/wp-json\/wp\/v2\/tags?post=1065"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}